S.T.E.M. Stories for Third Grade Students

Lesson 1: If I Built a House

The students take on a challenge of designing a home along the coast of Florida that can withstand the extreme weather that occurs there yearly.

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Lesson 2: Two Bobbies
Students imagine helping islanders stranded by a recent hurricane escape their island to a safer location by designing a transportation system via zip line.
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Lesson 3: All the Water in the World
Students design a filtration system to clean and conserve water for those who need it.
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Lesson 4: The Airport Book
Students are challenged by designing a more efficient transportation system for luggage in airports.
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Lesson 5: Emmanuel's Dream
Students design a device that helps those with disabilities to pull on their socks independently.
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Lesson 6: Stanley at Sea
Students are tasked with creating a flotation device to aid a puppy who has not learned to swim yet.
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Lesson 7: Knights Before Christmas
Students imagine attempting to deliver presents to a castle, but the knights will not let them inside.  They have a catapult to fling the presents over the castle walls, however they must develop a way to keep the presents from cracking upon impact.
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Lesson 8: Tiny Stitches
Students must design a device to safely remove objects from an area without harming the object's surroundings.
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Lesson 9: Volcano Rising
Students are tasked with designing a structure or various structures to disrupt the flow of lava racing towards a town in order to save the town's citizens.
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Lesson 10: Twenty-One Elephants and Still Standing
The students are challenged by designing and building a bridge according to the lesson's directions, and then make proper adjustments if needed.
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Lesson 11: Iggy Peck, Architect
The student's are tasked with building a bridge for both pedestrians and cars.
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Lesson 12: The Most Magnificent Thing
The student's are challenged with creating a prototype of a bridge from one of their past designs that satisfy the instructions in this lesson.
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Lesson 13: Galimoto
The student's team is responsible for designing a game or toy from recycled items and writing step-by-step directions to go along with their design.
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This work was supported through the generosity of The Engineering and Science Foundation of Dayton (AD2018-001) and the Marianist Foundation. 

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